Contrat à Durée Indéterminée


Created in 2018, Loopsin is a Canadian service company, specializing in IT, video game and 3D development.

In strong growth since its creation, Loopsin now has 40 employees present in Montreal.

With a strong background in 3D, we have gradually developed our expertise in the video game industry as well as in IT development.

Beyond the activities it carries out, Loopsin is a company where life is good and where team spirit, joy, sharing and mutual aid are the pillars.


Loopsin is looking for a talented and passionate individual to join company as a Game Systems Engineer.

If you enjoy solving complex platform problems working in collaborative environments focused on the team, want a tangible impact and, above all, love games!

We hire for passion and diversity so that together as a team we can triumph in our collective skill.

Our teams are made up of a fusion of personalities and bound by a collaborative nature, a fun culture and a willingness to do what it takes to create games.

In this position, you will have to :

  • Take ownership of our performance optimization to allow our AAA Premium games to perform amazingly on billions of devices around the world.
  • Address issues such as profiling, memory, processor, execution time, load-time, etc.

Profil recherché

You will need :

  • Experience in Profiling on any game platform (Mobile, iOS, Android, PC, Consoles)
  • Knowledge in how to deal with platform/device specific issues
  • A problem-solver with a keen eye for identify areas of improvement

Plus, it would be nice to have:

  • Experience with the Unity engine
  • Fixing crash bugs
  • Optimization
  • Telemetry
  • Pipelines
  • Tools
  • Bundling/asset management
  • Data mining
  • Perforce Integrations
  • iOS/Android native code (Objective-C/Swift, Java) SDK / Plugins
  • Unity Upgrades
  • General infrastructure